Dark Mode Coming to GitHub After 7 Years
- Welp, I use https://userstyles.org/styles/37035/github-dark Works great.
- We need native GitHub night mode option as Youtube does, please, MS.
- Lots of other prominently white websites are implementing a Night mode option (look at YouTube and Reddit).
- Even browsers like Chrome and Firefox now have a dark/night mode for their DevTools.
- As I rest my eyes, I kept thinking why Github does not have any dark mode.
- I don't understand the rationale for not having a simple option when other websites like YouTube, Twitter, Reddit, etc have given people the option, even if opt-in.
- Half the people in this comment thread are pointing out browser-specific plugins and workarounds to get what they want which will inevitably break if you make changes and then you'll just be hit with support requests for when things are not working because they used third party website-altering plugins.
Ruffle – A Flash Player emulator written in Rust
- Designed to be easy to use and install, users or website owners may install the web version of Ruffle and existing flash content will "just work", with no extra configuration required.
- If you visit websites that have Flash content but aren't using Ruffle, or may be using an older version of Ruffle but you want to ensure you're using the latest and greatest, then our browser extension is the perfect thing for you!
- If you want to run Flash content on your computer without a browser in-between, we have native applications that will take full advantage of your GPU and system resources to get those extra frames when playing the original Meat Boy. Currently this is just a command line application, but we intend to develop a GUI for it soon for ease of use.
- Websites can still check whether a particular hidden plugin is installed by directly querying navigator.plugins like navigator.plugins["Silverlight Plug-In"].
- This code change will reduce browser uniqueness by "cloaking" uncommon plugin names from navigator.plugins enumeration.
- If a website does not use the "Adobe Acrobat NPAPI Plug-in, Version 11.0.02" plugin, why does it need to know that the "Adobe Acrobat NPAPI Plug-in, Version 11.0.02" plugin is installed?
- If a website does need to know whether the plugin is installed or meets minimum version requirements, it can still check navigator.plugins["Adobe Acrobat NPAPI Plug-in, Version 11.0.02"] or navigator.mimeTypes["application/vnd.fdf"].enabledPlugin (to workaround problem plugins that short-sightedly include version numbers in their names, thus allow only individual plugin versions to be queried).
- The default pref cloaks all plugin names except Flash, Shockwave (Director), Java, and QuickTime.
- Things like geolocation, database access and such require the user to grant permission for a given site.
- Do you know of another great protocol you'd like to see support for in Bombadillo?
- To run the program the only dependencies are a terminal that supports VT-100 style escape codes (if you don't know if this is you: it probably is) and the program tput (which are present on the vast majority of such systems, versions prior to 2.3.0 will also require stty).
- While we do not provide BSD executable binaries, Bombadillo has been confirmed to build fine on both FreeBSD and OpenBSD (NetBSD and DragonflyBSD functionality is likely).
- If you are a BSD user, we recommend building from source using the Go compiler, that said: please get in touch if you use BSD and would be interested in precompiled executables, we may add them if there is interest from the community.
- If you would like to help make bombadillo more available via your system's package manager, please reach out (or just do so, but it would be awesome to hear about it!).
Show HN: Quake III Arena, K3s and a Raspberry Pi
- Years ago, I spent (and lost) so much time playing this fast-paced game with friends and foes, and now it is brought into the world of containers and Kubernetes with QuakeKube by Capital One Tech.
- QuakeKube is a Kubernetes-ified version of QuakeJS that runs a dedicated Quake 3 server in a Kubernetes Deployment, and then allow clients to connect via QuakeJS in the browser.
- Container images are being cross-compiled with Docker Buildx so it can run on hardware with different architectures and operating systems.
- As clients connect to the server via QuakeJS in the browser with websockets, the OSS version of inlets will do just fine.
- The service should be updated to a LoadBalancer instead of type NodePort, and of course you can change the configuration to tweak the game preferences to your own needs.