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Articles related to "playing"


War Stories: How Homeworld brought the third dimension to real-time strategy

  • We've gone in-depth on the complexity of real-time strategy with a past War Stories episode—one featuring Command & Conquer: Tiberian Sun and focusing on the complexity of pathfinding—but classic space strategy title Homeworld is a bird of another color entirely.
  • The problem of how to translate the core concepts of a unit-based real-time strategy game from a flat playing field into a three-dimensional playing field ate up a lot of time—in fact, it's the thing we focus on in the above video.
  • Playing in space had its advantages, of course—with no terrain to render, the developers could plow their entire polygon and texture budgets into the units themselves, allowing them to have sharply detailed spaceships with multiple levels of detail depending on distance.

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